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Whipblade's picture
Joined: 21 Oct 2005
Helpful tips on Character Development

There are five main elements to a roleplay: [b]characters, plot, setting, character interaction[/b] and [b]player chemistry[/b].

Typical rookie mistakes is to overplay one of those elements -- usually characters -- to the detriment of the others. It doesn't matter how interesting or original a character is if it's not suited to interaction with the other characters in the game, and it doesn't matter how atmospheric and developed a setting is if it gets in the way of the plot.

Roleplaying is a social activity, so you have Every story, including stories told through roleplay, you've to play well with others. File down those rough edges and learn to give a little. Don't be a doormat, but accept that it's not all about you.

[b]Bait the hook. [/b]A roleplay post should [b]a)[/b] catch people's interest and entertain them and [b]b)[/b] give them something to react to. [u]Don't "close the loop": [/u]leave an opening for other characters to get involved and to move things along.

Remember: You are NOT your Character.

Anything that happens in game play is not directed to you as a person. It is happening to your character.
If you take anything personal it is your own fault for not seeing the fine line between game and reality. If you flame or harass someone because you didn't like what they did to your character. You will be banned!

Replay to a post you do not like as your character would. Not as yourself.

If the offending post was OOC directed a Mod will deal with the people involved appropriately.

[b]In-depth Character Consideration.[/b]

Without speaking in-character, answer the following questions.
These questions help round out a character. Read further to see what else can help build a better character while learning about Role Playing.

[b]1. What would your character kill for? What would they die for?
2. What would they refuse to do under any circumstances? Why?
3. What do they dream about?
4. What's their biggest fear?
5. What single object would they be most hard pressed to part with? Why?
6. What is their fondest memory?
7. What is their worst memory?
8. What or who was were their most significant influence?
9. What do they believe makes a successful life?
10. What makes them laugh?
11. What are their religious views?
12. What is their greatest strength?
13. Do they have a fatal flaw? If so, what is it?
14. Who is the most important person in their life?
15. If they died, who would miss them most? How would they die?

[i] When you're done with this guide check out this to see if you have a Sue style character or not. [/i]

Edited by: Whipblade on 24 Jun 2011
Whipblade's picture
Joined: 21 Oct 2005


(This is taken from above site. If linking please PLEASE e-mail them and praise and link from that site. Not from here. Thank you.)(Used with permission.)

[b]Character Flaws[/b]

All people have flaws; it is a fact of life. When it comes to writing having a character with viable flaws makes them believable and real. Yet many often have trouble finding the right way to present their characters when creating/writing for them. That’s why we decided to write this, to help encourage writers, and role-players, to dig deeper into character flaws.

Yet, what exactly is a character flaw? "A character flaw is a limitation, imperfection, problem, phobia, or deficiency present in a character that may be otherwise very functional. The flaw can be a problem that directly affects the character's actions and abilities, such as a violent temper. Alternatively, it can be a simple foible or personality defect, which affects the character's motives and social interactions." (Wikipedia, Character Flaws) Let’s explore flaws a little.


As an example, look at the image above. The characters shown are two of our lead characters in the Dark World RPG; Xeno and Tindle. Both characters have distinct flaws, even sharing a few in common. However, this does not make their flaws the same, nor do these words describe fully the depth and reasoning behind these flaws. Why?

Well, for starters, their writers had to look at their flaws and determine why they have them in the first place. Do these one word descriptions completely convey the depth of their personalities? No. Just because Xeno and Tindle are both stubborn does not mean their level of stubbornness or reasoning for it is the same. It can mean different things for different people, which is why we ask prospective players to elaborate on these flaws in their personality descriptions. So as you can see, listing a flaw is the easy part; describing it and giving it purpose is an entirely different story.

Using the list below can help you find flaws to build your character – but your work is not done yet. Now that you have ideas for flaws you will have to explain them. Start by asking questions. What is the flaw’s purpose? Is it an obstacle for the character to overcome? Is it an inherent part of them that cannot be changed? Why? When did this flaw develop if they hadn’t initially been this way? What is the degree and depth of this flaw, and how does it affect the character in daily life? How does it affect how they interact with others? What role will this flaw play in their personality? Explain it, explore it, and find purpose.

A common misconception in character building is that players feel they have to use the 'exact' flaw listed, or that the flaws are just 'black and white' no shades of gray. There are infinite depths character flaws and ways to make such flaws unique for your character. Explore the possibilities.

Note: This list was made and intended for those writing in Role-Playing or PBeM games. We are certain many people can think of flaws on their own, but time and time again we see character applications with the same weak flaws on a consistent basis. This list is here to help encourage further thought into character development. As far as we are concerned there is nothing wrong with wanting to help role-players write better.

[b]This list has taken time to compile and present, so please don't take credit for it. Give a reference to our website and a return link. We would also appreciate an email note telling us where we were linked at.[/b]
[u](See top of this page. Dude seriously! Let them know how wonderful they are for this guide!)

[b]* Absentminded-[/b] Preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
[b] * Abusive-[/b] Characterized by improper infliction of physical or psychological maltreatment towards another.
[b] * Alcoholic-[/b] A person who drinks alcoholic substances habitually and to excess or who suffers from alcoholism.
[b]* Addict-[/b] One who is addicted, as to narcotics or a compulsive activity. (gambling, drugs, sex, etc. List specific addiction.)
[b]* Aimless-[/b] Devoid of direction or purpose.
[b]* Anxious-[/b] Full of mental distress or uneasiness because of fear of danger or misfortune; greatly worried; solicitous.
[b]* Arrogant- [/b]Having or displaying a sense of overbearing self-worth or self-importance. Inclined to social exclusiveness and who rebuff the advances of people considered inferior. Snobbish.
[b] * Audacious-[/b] Recklessly bold in defiance of convention, propriety, law, or the like; insolent; braze, disobedient.
[b]* Bigmouth-[/b] A loudmouthed or gossipy person.
[b] * Bigot-[/b] One who is strongly partial to one's own group, religion, race, or politics and is intolerant of those who differ.
[b]* Blunt- [/b]Characterized by directness in manner or speech; without subtlety or evasion. Frank, callous, insensitive, brusque.
[b]* Bold-[/b] In a bad sense, too forward; taking undue liberties; over assuming or confident; lacking proper modesty or restraint; rude; impudent. Abrupt, brazen, cheeky, brassy, audacious.
[b]* Callous-[/b] They are hardened to emotions, rarely showing any form of it in expression. Unfeeling. Cold.
[b]* Childish[/b]- Marked by or indicating a lack of maturity; puerile.
[b]* Complex-[/b] An exaggerated or obsessive concern or fear. (List specific complex.)

[b]* Cruel-[/b] Mean to anyone or anything, without care or regard to consequences and feelings.
[b]* Cursed-[/b] A person who has befallen a prayer for evil or misfortune, placed under a spell, or borne into an evil circumstance, and suffers for it. Damned.
[b]* Dependent-[/b] Unable to exist, sustain oneself, or act appropriately or normally without the assistance or direction of another.
[b]* Deranged-[/b] Mentally decayed. Insane. Crazy. Mad. Psychotic.
[b]* Disloyal- [/b]Lacking loyalty. Unfaithful, perfidious, traitorous, treasonable
[b]* Disability-[/b] A disadvantage or deficiency, especially a physical or mental impairment that interferes with or prevents normal achievement in a particular area. (List the disability or disabilities. Exp blind, missing limbs, deaf, color blind, no sense of smell, etc)
[b]* Disorder-[/b] An ailment that affects the function of mind or body. ([i]List the disorders name if they have one.[/i])
[b]Mental Disorder List.[/b]

[b]* Disturbed- [/b]Showing some or a few signs or symptoms of mental or emotional illness. Confused, disordered, neurotic, troubled.
[b]* Dubious-[/b] Fraught with uncertainty or doubt. Undecided, doubtful, unsure.
[b]* Dyslexic-[/b] Affected by dyslexia, a learning disorder marked by impairment of the ability to recognize and comprehend written words.
[b]* Egotistical-[/b] Characteristic of those having an inflated idea of their own importance. Boastful, pompous.
[b]* Envious-[/b] Showing extreme cupidity; painfully desirous of another's advantages; covetous, jealous.
[b]* Erratic[/b]- Deviating from the customary course in conduct or opinion; eccentric: erratic behavior. Eccentric, bizarre, outlandish, strange.
[b] * Fanaticism-[/b] Fanatic outlook or behavior especially as exhibited by excessive enthusiasm, unreasoning zeal, or wild and extravagant notions on some subject.
[b]* Fickle-[/b] Characterized by erratic changeableness or instability, especially with regard to affections or attachments; capricious.
[b]* Fierce-[/b] Marked by extreme intensity of emotions or convictions; inclined to react violently; fervid; "fierce loyalty"; "in a tearing rage"; "vehement dislike"; "violent passions".

[b] * Finicky-[/b] Excessively particular or fastidious; difficult to please; fussy. Too much concerned with detail. Meticulous, fastidious, choosy, critical, picky, prissy, persnickety.
[b]* Fixation-[/b] In psychoanalytic theory, a strong attachment to a person or thing, especially such an attachment formed in childhood or infancy and manifested in immature or neurotic behavior that persists throughout life. Fetish, quirk, obsession, infatuation.
[b]* Flirt-[/b]To make playfully romantic or sexual overtures; behavior intended to arouse sexual interest. Minx. Tease.
[b]* Fools Love- [/b]A person who is always falling in love or believes they are in love, for the wrong person or even multiple people (usually one after another), and typically love at first sight. Star-crossed, ill-fated-love.
[b]* Frail-[/b] Physically weak and easily broken or damaged. Having delicate health; not robust. Feeble, breakable, sickly, dainty, brittle, fallible, imperfect, weak.
[b]* Fraudulent-[/b] Given to or using fraud, as a person; cheating; dishonest. Deceitful, deceptive, crooked, underhanded.
[b]* Gluttonous-[/b] Given to excess in consumption of especially food or drink. Voracious, ravenous, wolfish, piggish, insatiable.
[b]* Gruff[/b]- Brusque or stern in manner or appearance. Crusty, rough, surly.
[b]* Gullible-[/b] Will believe any information given, regardless of how valid or truthful it is, easily deceived or duped.
[b]* Habit[/b]- A rather revolting personal habit. (List habit- picks nose, spits tobacco everywhere, drools profusely, bad body odor, etc.)
[b]* Hard- [/b]A person who is difficult to deal with, manage, control, overcome, or understand. Hard emotions, hard hearted.
[b]* Hedonistic- [/b]Pursuit of or devotion to pleasure, especially to the pleasures of the senses.
[b]* Hoity-toity-[/b] Given to flights of fancy; capricious; frivolous. Prone to giddy behavior, flighty.
[b]* Humorless- [/b]The inability to find humor in things, and most certainly in themselves.
[b]* Hypocritical-[/b] One who is always contradicting their own beliefs, actions or sayings. A person who professes beliefs and opinions for others that he does not hold. Being a hypocrite.
[b] * Idealist-[/b] One whose conduct is influenced by ideals that often conflict with practical considerations. One who is unrealistic and impractical, guided more by ideals than by practical considerations.
[b]* Idiotic-[/b] Marked by a lack of intelligence or care; foolish or careless.
[b]* Ignorant- [/b]Lacking knowledge or information as to a particular subject or fact. Showing or arising from a lack of education or knowledge.
[b]* Illiterate- [/b]Unable to read and write.
[b] * Impatient-[/b] Unable to wait patiently or tolerate delay; restless. Unable to endure irritation or opposition; intolerant.
[b]* Impious-[/b] Lacking piety and reverence for a god/gods and their followers.
[b]* Incompetent-[/b] Unable to execute tasks, no matter how the size or difficulty.
[b] * Indecisive-[/b] Characterized by lack of decision and firmness, especially under pressure.
[b] * Indifferent[/b]- The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care; a casual lack of concern. Having or showing little or no interest in anything; languid; spiritless.
[b]* Infamy-[/b] Having an extremely bad reputation, public reproach, or strong condemnation as the result of a shameful, criminal, or outrageous act that affects how others view them.
[b] * Intolerant-[/b] Unwilling to tolerate difference of opinion and narrow-minded about cherished opinions.
[b]* Immature-[/b] Emotionally undeveloped; juvenile; childish.
[b]* Impish- [/b]Naughtily or annoyingly playful.
[b]* Judgmental-[/b] Inclined to make and form judgments, especially moral or personal ones, based on ones own opinions or impressions towards others/practices/groups/religions based on appearance, reputation, occupation, etc.
[b]* Klutz-[/b] Clumsy. Blunderer.
[b]* Lazy[/b]- Resistant to work or exertion; disposed to idleness.
[b]* Lewd-[/b] Inclined to, characterized by, or inciting to lust or lechery; lascivious. Obscene or indecent, as language or songs; salacious.
[b]* Liar[/b]- Compulsively and purposefully tells false truths more often than not. A person who has lied or who lies repeatedly.
[b]* Lustful-[/b] Driven by lust; preoccupied with or exhibiting lustful desires.
[b] * Masochist- [/b]The deriving of sexual gratification, or the tendency to derive sexual gratification, from being physically or emotionally abused. A willingness or tendency to subject oneself to unpleasant or trying experiences.
[b]* Meddlesome[/b]- Intrusive in a meddling or offensive manner, given to meddling; interfering.
[b]* Meek[/b]- Evidencing little spirit or courage; overly submissive or compliant; humble in spirit or manner; suggesting retiring mildness or even cowed submissiveness.
[b]* Megalomaniac[/b]- A psycho pathological condition characterized by delusional fantasies of wealth, power, or omnipotence.
[b] * Murderer[/b]- One guilty of murder; a person who unlawfully kills a human being. Killer, butchered, cutthroat.
[b] * Naive-[/b] Lacking worldly experience and understanding, simple and guileless; showing or characterized by a lack of sophistication and critical judgment.
[b]* Nervous-[/b] Easily agitated or distressed; high-strung or jumpy.
[b]* Nonviolent-[/b] Abstaining from the use of violence. (can double as a merit)
[b] * Nosey-[/b] Given to prying into the affairs of others; snoopy. Offensively curious or inquisitive.

[b]* Obsessive[/b]- An unhealthy and compulsive preoccupation with something or someone.
[b]* Oppressor-[/b] A person of authority who subjects others to undue pressures, to keep down by severe and unjust use of force or authority.
[b]* Overambitious-[/b] Having a strong excessive desire for success or achievement.
[b]* Overemotional-[/b] Excessively or abnormally emotional. Sensitive about themselves and others, more so than the average person.
[b]* Overprotective[/b]- To protect too much; coddle.
[b]* Overconfident-[/b] Excessively confident; presumptuous.
[b]* Overzealous- [/b]Marked by excessive enthusiasm for and intense devotion to a cause or idea.
[b]* Pacifist-[/b] Opposition to war or violence as a means of resolving disputes. ([i]Can double as a merit in certain cases)[/i]
[b] * Paranoid-[/b] Exhibiting or characterized by extreme and irrational fear or distrust of others.
[b]* Peevish-[/b] Expressing fretfulness and discontent, or unjustifiable dissatisfaction. Cantankerous, cross, ill-tempered, testy, captious, discontented, crotchety, cranky, ornery.
[b]* Pest-[/b] One that pesters or annoys, with or without realizing it. Nuisance. Annoying. Nag.
[b] * Pessimist-[/b] A tendency to stress the negative or unfavorable or to take the gloomiest possible view.
[b]* Perfectionist- [/b]A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.
[b]* Phobia-[/b] They have a severe form of fear when it comes to this one thing. (Dark, Spiders, Cats, tight spaces, etc. List specific phobia.)The Phobia List.
[b]* Practical- [/b]Level-headed, efficient, and unspeculative. No-nonsense. ([i]can double for a merit[/i])
[b]* Precarious-[/b] Dependent on circumstances beyond one's control; uncertain; unstable; insecure.
[b]* Predictable-[/b] Easily seen through and assessable, where almost anyone can predict reactions and actions of said person by having met or known them even for a short time.
[b]* Proud[/b]- Filled with or showing excessive self-esteem, and will often shirk help from others for the sake of pride.
[b]* Rake-[/b] An immoral or dissolute person, acting without moral restraint, who defies established religious, social, expected precepts; a freethinker.
[b]* Rebellious-[/b] Defying or resisting some established authority, government, or tradition; insubordinate; inclined to rebel.
[b] * Reckless-[/b] Heedless. Headstrong. Foolhardy. Unthinking boldness, wild carelessness and disregard for consequences.
[b] * Remorseless- [/b]Without remorse; merciless; pitiless; relentless.
[b]* Rigorous- [/b]Rigidly accurate; allowing no deviation from a standard; demanding strict attention to rules and procedures.
[b] * Sadist- [/b]The deriving of sexual gratification or the tendency to derive sexual gratification from inflicting pain or emotional abuse on others. Deriving of pleasure, or the tendency to derive pleasure, from cruelty.
[b]* Sarcastic[/b]- A subtle form of mockery in which an intended meaning is conveyed obliquely.
[b]* Sadomasochist-[/b] Both sadist and masochist combined.
[b]* Skeptic-[/b] One who instinctively or habitually doubts, questions, or disagrees with assertions or generally accepted conclusions.
[b]* Seducer- [/b]To lead others astray, as from duty, rectitude, or the like; corrupt. To attempt to lead or draw someone away, as from principles, faith, or allegiance.
[b]* Senile-[/b] Showing a decline or deterioration of physical strength or mental functioning, esp. short-term memory and alertness, as a result of old age or disease.
[b]* Scoundrel-[/b] A wicked or evil person; someone who does evil deliberately.
[b]* Selfish-[/b] Concerned chiefly or only with oneself.
[b]* Self-Martyr-[/b] One who purposely makes a great show of suffering in order to arouse sympathy from others, as a form of manipulation, and always for a selfish cause or reason.
[b]* Self-righteous-[/b] Piously sure of one's own righteousness; moralistic. Exhibiting pious self-assurance. Holier-than-thou, sanctimonious.
[b]* Shallow-[/b] Lacking depth of intellect or knowledge; concerned only with what is obvious.
[b] * Smart Ass-[/b] Thinks they know it all, and in some ways they may, but they can be greatly annoying and difficult to deal with at times, especially in arguments.
[b]* Soft-hearted-[/b] Having softness or tenderness of heart that can lead them into trouble; susceptible of pity or other kindly affection. They cannot resist helping someone they see in trouble, suffering or in need, and often don't think of the repercussions or situation before doing so.
[b]* Solemn-[/b] Deeply earnest, serious, and sober.
[b]* Spineless-[/b] Lacking courage. Cowardly, wimp, lily-livered, gutless.
[b]* Spiteful-[/b] Showing malicious ill will and a desire to hurt; motivated by spite; vindictive person who will look for occasions for resentment. Vengeful.
[b] * Spoiled-[/b] Treated with excessive indulgence and pampering from earliest childhood, and has no notion of hard work, self care or money management; coddled, pampered. Having the character or disposition harmed by pampering or over-solicitous attention.
[b] * Stubborn-[/b] Unreasonably, often perversely unyielding; bullheaded. Firmly resolved or determined; resolute.
[b] * Squeamish-[/b] Excessively fastidious and easily disgusted.
[b]* Superstitious- [/b]An irrational belief arising from ignorance or fear from an irrational belief that an object, action, or circumstance not logically related to a course of events influences its outcome.
[b] * Tactless-[/b] Lacking or showing a lack of what is fitting and considerate in dealing with others.
[b]* Temperamental-[/b] Moody, irritable, or sensitive. Excitable, volatile, emotional.
[b]* Temptation-[/b] They have something that tempts, entices, or allures them, that is hard to resist. This could be anything, and can drive the character to do things of ill nature.
[b]* Theatrical-[/b] Having a flair for over dramatizing situations, doing things in a 'big way' and love to be 'center stage'.
[b] * Tongue-tied-[/b] Speechless or confused in expression, as from shyness, embarrassment, or astonishment.
[b]* Timid-[/b] Tends to be shy and/or quiet, shrinking away from offering opinions or from strangers and newcomers, fearing confrontations and violence.
[b]* Troublemaker-[/b] Someone who deliberately stirs up trouble, intentionally or unintentionally.
[b]* Ugly- [/b]Very unattractive or unpleasant to look at; offensive to the sense of beauty; displeasing in appearance. Uncomely, unsightly, unlovely, homely.
[b]* Unlucky-[/b] Marked by or causing misfortune; illfated. Destined for misfortune; doomed.
[b]* Untrustworthy-[/b] Not worthy of trust or belief. Backstabber.
[b]* Unpredictable-[/b] Difficult to foretell or foresee, their actions are so chaotic its impossible to know what they are going to do next.
[b]* User-[/b] A person who uses something or someone selfishly or unethically.
[b]* Vain-[/b] Holding or characterized by an unduly high opinion of their physical appearance. Lovers of themselves. Conceited, egotistic, narcissistic.
[b]* Weak-willed-[/b] Lacking willpower, strength of will to carry out one's decisions, wishes, or plans. Easily swayed.
[b]* Withdrawn-[/b] Not friendly or Sociable. Aloof.
[b]* Whore-[/b] Harlot. A prostitute, a person who is considered sexually promiscuous, considered as having compromised principles for personal gain.
[b]* Zealot[/b]- An excessively zealous person; fanatic.

[b][u]References[/u][/b], at [url][/url]

Wikipedia, Character Flaw, at [url][/url]

Merriam-Webster Online, at[url][/url]

Whipblade's picture
Joined: 21 Oct 2005

[url][/url](Go to site to read. It's awesome!)

(This is taken from above site. If linking please PLEASE e-mail them praise and link from that site. Not from here. Thank you.)(Used with permission.)

[color=Red][b]God Moding[/b][/color]

God-Moding to us has several different factors. Many believe it's just one but to us it is not one but several types that work either independently or combined that can ruin any game or role player's experience.

Now, there are exceptions to these listed below, especially in game play, but these exceptions are not an excuse to escape God-Moding classification. In certain circumstances some God-Moding types may show up in game play, for they can be utilized in plots or by players, within reason. However, these situations should always be discussed with GM's before implemented or used. There are limits to what a player should and shouldn't do with their characters.

Depending upon what game you participate in, there are often GM's who run the majority of the game's overall plot. Some will often accuse the GM's of God-Moding, yet you have to remember that they created the game, and they retain the rights to control the games progress. We're not saying that they should smash people to pieces or perform God-Moding actions and expect people to accept it, not at all. All we are saying is that GM's have to possess a form of power over the game- it's expected and shouldn't be marked as God-Moding. Good GM's understood this balance, and do their best to present it in the game at all times.

God-Moding is a form of game play that causes a player to act of their own needs, wants and desires for game play. They are unconcerned with the consequences of their actions, for if it benefits their character, it doesn't matter. The only time God-Moding is not considered is if it help players and plot, two, it doesn't break or 'bend' the rules, and three it is properly set up.

Not all God-Moders have the same symptoms, and can't be categorized exactly the same, for we feel there are some who are a degree higher than others. God-Moding goes from a scale of common God-Moders being a mere annoyance to those that are completely out of control. So, let us enlighten you on what we find to be God-Moding behavior.

[color=Red][b]1[/b]. Invincibility Complex.[/color] Said character is 'not' receiving any form of injury, sickness, etc, what so ever… even in the middle of the biggest war in the known world. Fifty thousand arrows are flying at said person, and they manage to dodge 'every' one. No matter how large the fireball, regardless of how much that boulder weighs or how fast it's falling, despite who's doing it or how well they're trained, they always manage to avoid it. Always. They're a bloody dancing butterfly for they dodge, sway, flip (in full suits of armor!) and otherwise avoid any form of attack because they are so fast, they would put the Flash to shame! How likely is that? Not even Jet Li could avoid fifty thousand arrows in Hero, so I doubt anyone else could. In battles? In a fight? I think not. Even the best of fighters would get several injuries, minor to even severe. It's just how things are. Yes, it is a fantasy game, but how fun is it when you play with someone who just refuses to get hurt, take a hit? This is the most common God-Moding type.

[color=Red][b]2.[/b] Enduring Heroic Resilience.[/color] So they've been struck by an arrow. Fifty times. Maybe just once, but it only pierced through a lung, but hell they've got two of those, they'll do without… and of course they don't bleed as much as anyone else. They solider through, no matter how many foreign objects invade the sanctity of their body, they endure, shrug off the blinding pain with every motion, no matter how big or how small, despite chucks of their flesh missing, they endure! Get real. Or, on another level, they 'are' hit, yet they just continue to completely ignore the consequences of 'being' hit. That arrow lodged in their shoulder can't prevent them from lifting their six foot sword of doom! At this rate they might as well not have been hit at all, which leads you back to God-Moding Type 1.

[color=Red][b]3.[/b] Jack of all Trades.[/color] They are the best of the best. They are the best in the land, top of their class, the student who defeated the master. They know all there is to know about any skill, have infinite power, and magically also know other things that they shouldn't, without even having to of trained or studied them! They can even pick up on the skills of others by only seeing them do it once. But, alas, this is not something that's possible, for anyone, not even game characters and this can lead to trouble. If players are at the receiving end of a God-Moder's mega skills, it either intimidates their character into submission when they otherwise wouldn't do so, or it forces them to compensate for the abusive player, and do as they do… gain more skills, or have a 'better' skill. If players keep going this path, it makes things complicated and messy for any story plot.

[color=Red][b]4[/b]. Inexhaustible Magi.[/color] They can cast a thousand fire balls, the size of a small house, and keep going. Nothing will slow them down and they never get tired, because they are magical power houses! Magic's a straining sport and they are testing the endurance of the mortal coil. If they've read anything about any games magic system, they'd know that this just isn't possible. Magic takes time and ones own personal energy to weave or hold together. They can do a lot of spells, but shouldn't they begin running out of energy sooner or later? Like a gun with an extended magazine, maybe they go on for a while, but they aren't the unending pool of energy they think they are. Keep slinging spells without consequences; you'll likely have a GM slinging a big fat Ban in your direction.

[color=Red][b]5[/b]. The Sixth Sense.[/color] Knowing something that they otherwise wouldn't, the player acts upon their 'psychic' senses, that we call a 'Sixth Sense', and see, hear and know things that their character wouldn't. It's basically them giving their character 'their' knowledge of the game and using it to their benefit. Like characters reading thoughts of others, or knowing what's to come in the quest ahead and acting upon said knowledge. Their character knows something bad is going to happen, or that someone is evil, just because they do… because they are 'that' perceptive. They are beings that are so wise, not surprised by anything, mind reading masters and ever knowing oracles. Wow. Sneak attacks and puzzles just aren't what they use to be? Maybe it's because there's no risk of failure, or that they just can't stand the fact that their character 'could' fail. Some times it's cool to get that eerie vibe and whip around, beating up the minor enemy, its understandable, but if a player ventures too far in to that realm and see every thing coming, knows everything that's going to happen, and has knowledge about everything and everyone (even though you just 'met' the other character) your not only going to have bored characters, you'll have angry players.

[color=Red][b]6.[/b] Action Controllers.[/color] These players are ranked pretty high in the God-Moding types, for the fact that it is harmful. Players with this type tend to take over the actions of other characters, without permission, and often with ill results. Sometimes its minor action controlling, but its still not appropriate to control anyone else's character without express permission. Mostly it's the God-Moder having their character do something they 'couldn't' otherwise do with another person's character, such as injure them without permission, performing an action and giving the result of that action without allowing the other character to respond or considering the consequences or the character owners feelings. A person with this type of God-Moding often has others accompanied with it, but most common Type 3. Here is an example: Player A is holding player B hostage, holding them by a curved dagger at the neck. Player A is a master assassin, and has been for many years. Player B is a rogue, who's relatively young and not so experienced. However, player B manages to 'turnaround' in player A's hold. They then reach 'down' to pull an arrow out of their boot using it to effectively stab player A in the 'heart', dealing a death blow. They apparently neglected all the facts, like the sharp deadly dagger 'pressed' to their jugular, and completed movements that are insanely unerealistic to the situation. Did they think player A would just stand there and do nothing during all their actions? This person not only has Type 6 God-Moding, they have Types 1, 2 and of course Type 3.

[color=Red][b]7.[/b] Spotlight Hero. [/color]Yes, these people are God-Moders, believe it or not. They tend to want the game spotlight on themselves and can and will often do crazy and stupid things to keep it. It can range from their characters actions, attempting to pull everything around themselves to discussing with other players and 'weaseling' their ideas into a plot that somehow put them at the forefront. They form 'clicks' where they play with certain people and ignore other players, especially if they attempt to steal their 'stage'. They constantly make people compensate or rework their plots for their foolery. They act out of character at times and perform actions that conflict with their character/racial profile, but justify it as character development or 'necessary' for the game. When they make plots they primarily center on their own character(s) and do things that just aren't possible, logical, or don't make any form of sense. (Finding and wearing a pink bunny suit on a war ship? A river of blood blasting off all your character's clothes? Yes, these are sadly actual in game examples.) They show lack of interest in plots they don't run or aren't in control of, and often blame other players or GM's for their lack of participation. This form of God-Moding is quite severe, and is often associated with God-Moding type 8.

[color=Red][b]8.[/b] Wolf in Sheep's Clothing. [/color]These players are the exception to every rule and push the limits, seeing what they get away and who they can manipulate to get what they want. So they twist, turn and warp the rules out of proportion and then make a big scene when they are told to stop. Some even break the rules blatantly and then attempt to make excuses for it- that their real life problems are influencing their character’s behavior, that other players are making them do this, that their character is being belittled, that the GM’s don’t like them and are punishing them, that they didn’t like the plot twist… the excuses are endless. What makes them the worst God-Moding type is that they seem like great players; they like to help with active plots, they talk well, have moderate writing skills, and are influential with other players. They seem like the active and helpful player that all games are searching for. Their influence is subtle at first, but slowly starts becoming a trend. They tend to cause arguments and problems just for the sake of drama- especially if their characters or ideas are involved. They like to be in control, and their ugly side starts to show through when that control is taken away from them. They can be extremely vengeful and bitter in such situations, which can lead to them ruining plots, dragging down players and game morale. Some may even go so far as to attempt to destroy the game itself. Overall God-Moders who are inflicted with type 8 are hard to notice straight off, they could be in game for months without showing their true colors. Those with this type of God-Moding also commonly have type 7, and can possibly have the others as well.

Whipblade's picture
Joined: 21 Oct 2005

Found here: [url][/url]

[b] Terminology [/b]

So you want to learn how to roleplay with the best of them, huh?

Well just take a look at my guide and study it, and you'll soon be tackling the best subjects with ease!

[b]1. Literacy[/b]

Now, there are four levels of literacy. [u]( See below post for better definitions.)[/u]
A. One-liners
B. Semi-lit
C. Lit
D. Advanced[/b]

Each level has its advantages, and disadvantages. You do not need to be advanced (which involves, most often, a Word page or more per post) to have a fulfilling roleplay, though some might argue different.

[b]2. Getting More Literate
How do you get more literate? You add detail and depth to your posts.

Ex.: The girl looked over the dead tree.

More Literate: The brown-eyed girl gazed sadly over the once-illustrious and now burned oak. Where it had once stood tall and proud amoung the lesser shrubs, it now stood at an angle, barely able to sustain its own weight.

Describe the emotions of the situation. If someone or something is about to die, talk about the weight of sadness in the air, or of the dying one's last thoughts.

[b]3. Characters[/b]

Give your characters personality. Don't just say there was a trauma in their life and that is why they now hate people, bring out the story! Say that their family abandoned them and their neighbours were warriors that liked to bust down walls for no reason, giving them a reason to dislike people in general.

Same goes for if they are perky, give a reason for it. Say their childhood was all roses, give a reason for everything.

The work makes them that much better to play.

[b]4. Finding an RP[/b]

[b]A. One-on-Ones[/b]

A good setup is needed for a post to advertise that you want to RP. You need to explain the rules first. Since most people's attention wanes after reading something thirty seconds or so, the most important information should come first.

Post your rules, requirements, genres, contacts, etc. Be polite but firm about what you will and will not do, and if someone sMails you asking for something not on your list, very kindly remind them of your list.

[b]B. Group/Board RPs[/b]

As with one on one RPs, post your requirements for prospective roleplayers. A good rule of thumb is to post a form such as below for characters:


Etc, so that if you ever get confused down the line during the RP about someone's character, you can view their first post and familiarize yourself with their character once again.

So we all know the terms:[b] illiterate, semi-literate, literate, advanced [/b]- but what do they actually mean? This is my definitive guide to the different classifications, and, hopefully, how to improve your writing and move up to the next one. Is is, however, my guide. You may well not agree with some things in it, but it is the result of my extensive role playing experience, so I think it's quite accurate. If you have any suggestions for it, please post in this thread!

I'd also like to point out that there is nothing particularly wrong with being any of these ranks, because role playing is an activity primarily for fun, not for agonizing over and being nasty to other people about. To this end, this is also a guide to role play etiquette, and how you should treat other members of the community, no matter what their skill.


Usually used as an insult, few people actually admit to being 'illiterate'. Illiteracy is characterized by deficiency in all areas of role playing; a role player who is 'illiterate' exhibits the following:

- a lack of imagination in their writing, e.g. Mary-Sue characters, uninspired settings, very common and overused or one-character-centric plots, and a tendency to write themselves out of the action.

- many and wide-ranging grammatical mistakes (some of the most common being 'your/you're', 'their/they're/there' and 'to/too/two') and bad spelling. Sometimes the person in question will use chatspeak in character, or slip out of character in the middle of a post. Generally speaking, this is the most damning give-away of somebody who is illiterate.

- a lack of respect for other role players. Typically this includes god-moding or powerplaying behaviour. On top of this, an illiterate role player will often try to direct all the attention of the other characters onto themselves, or subvert the action/plot with a random, nonsensical addition designed to net their character attention.

- very short posts that are either composed of dialogue or out-of-the-blue events (e.g. "suddenly, adam's scar burned brightly and he fell to the ground and twitched in the middle of discussion!&quot.

Often, illiterate role players are very young or very new to role playing. Despite their flaws, they should neither be picked on nor 'gently encouraged' unless they actively seek you out to ask for advice. If somebody wants critique and asks for it, then you may respond. If you try and 'help' people in the middle of a role play, it can often be construed as rude and arrogant. If an illiterate turns up at your board and you don't wish for them to join, let them down gently.


Semi-literate is a term frequently used by people who believe that they are half-decent at role playing but lack the confidence in both themselves and their writing to move on to 'literate'. However, 'semi-literate' is the most wide-ranging of the terms, with the largest amount of conforming role players; this is because a semi-literate is anybody who still falls down in one particular area of role playing.

While an illiterate is incompetent in all areas, a semi-literate could be somebody who finds grammar and spelling very difficult but creates brilliant characters and original/refreshing plots and settings. They might be absolutely perfect grammatically and the prize winner from their local spelling bee, but be unable to construct convincing or interesting scenerios. Perhaps somebody can characterise and spell wonderfully, but they're unable to respect normal role play conventions such as not killing other characters without prior permission. Somebody incapable of anything except spelling and grammar accuracy, maybe? All of these things make somebody 'semi-literate' rather than the rather more prestigious level of 'literate'.

Semi-literacy introductions frequently feature a large block of description regarding the character before moving on to a few sentences of action. They tend to 'tell' rather than 'show', which should be avoided if you want to improve your writing.

Those who fall under the category of 'semi-literate' (especially the higher end of semi-literacy) tend to be insecure about their writing and slow to improve because they don't want to stray from what they know - their comfort zone. If somebody semi-literate turns up at your literate or advanced board, think for a moment before you turn them away; it's likely that posting at your board took a lot of courage, and perhaps you could spare the time to role play with them a little? Experience helps improvement a lot more than telling people to buzz off. However, as before, always be polite and civil when rejecting somebody, if you really feel uncomfortable with role playing with someone below your level.


The lines start to blur a little more between literate and advanced, and it can sometimes be difficult to tell the two apart. There are little markers, however, that can help distinguish.

Literates tend to forget that role playing is about more than one person; a typical literate introduction will fail to interact with the scenerio at the end, promising to do it in their first post instead. Often they are very anal about small things that don't really matter in the context of the role play, like somebody failing to use adequate OOC or failing to capitalise, or perhaps using a little chatspeak when not in character. Literacy is often (although not always!) characterised by arrogance; in the sense of the community at large, 'rude' literates tend to be the vocal minority.**

Role-playing wise, literates typically exhibit polished and interesting writing styles with few mistakes (whether typo, grammatical or spelling). Their characters are well-defined and are engaging and properly flawed rather than the Mary-Sue tendencies of some semi-literates and all illiterates; settings and plots are inspired and easy to interact with - they very rarely revolve around one or two characters. However, literates have a tendency to fall into the trap of 'purple prose', which is where a piece of writing becomes so saturated with metaphor and similie that it becomes, while impressive, confusing and somewhat boring. While technically accurate, purple prose is typically indicative of someone who focuses more on description than action, which is a very bad move in role playing. While the vast majority of purple prose is written by literates, however, not all literates write in purple prose. Remember this.

Literates are also prone to 'fluffing' out a post, which means filling it with useless description and internal monologues that have no relevance to events, just to make their post look a little longer.

When at a literate board, you should always conform to the rules that the person has set out in their first post, and read them extensively to make sure you caught everything. If you are rejected, exit without answering snottily or rudely. Equally, if you are a literate hosting a board, always be civil when rejecting somebody (as I have previously stated); I find that arrogance is quite a big problem with role players, and manners cost nothing.

**Bear in mind that not every literate is rude or arrogant; the majority are lovely people. However, bad tends to overshadow good (the vocal minority, etc etc), which can sometimes lead to sounding like all literates are evil.

This is the most difficult category to write a summary for, because advanced is the most subjective of all the categories; while the others tend to have obvious deficiencies or signs, being 'advanced' is simply about being a very good role player.

There difference between writing and role playing is reconciled beautifully in an advanced role player; they not only dazzle with their writing skill, technical accuracy and characterisation, but also make an interesting, original scenerio that is very easy to interact with and contains no fluff or purple prose. An advanced role player understands that role playing is more about the situation and action than impressing everybody with their ability to construct elaborate metaphors, but manages to impress everybody with their writing anyway. Their characterisation and flexibility are immaculate, and they rarely have limitations on things like relationships, violence or profanity because they understand that these things are part of the great human experience. Quality over quantity is another main staple of advanced role players; they are not prone to the purple prose and fluff that literates are.

You get two kinds of advanced role player; the modest ones, and the ones who know it. Frequently the latter category are very catty, arrogant and downright rude, so you should always double-check their requirements to join and be as polite as possible. However, the majority of advanced people I have met have been nothing but courteous, so try not to be too intimidated by them. As in all other categories, advanced role players should exercise compassion and politeness when rejecting someone from a role play, and never offer criticism unless it is expressly asked for.

I hope this guide has left you a little more informed about role play etiquette and all the different categories you hear banded around! ;D

If after reading this guide you are still not sure which category you fit into (and want to know), feel free to PM me a sample of your role playing, and I'll tell you what I think you should classify yourself as. Bear in mind that I am not perfect, and not everyone will agree with my opinions, however.

Whipblade's picture
Joined: 21 Oct 2005

[b]How to Create and Maintain an RP-Game [/b]
(used with permission)

I've been noticing quite a few new RP threads lately, however none of them seem to be very developed. So, I've decided to write this article in hopes of convincing people to double check their work and put some more thought into their roleplays.

Constructive criticism would be greatly appreciated.[/i]

Honestly, the first thing that grabs my attention when I'm scrolling through the roleplaying forum, is the titles. It supplies the potential player with a little information about the roleplay and, hopefully, grabs their attention. The title of your roleplay is the first thing everyone sees and you know what they say about first impressions.

Try and think of something witty, or eye catching. For instance, use song lyrics, or a well known quote. For instance, if you're making a horror/romance roleplay use a title like, "I'll Fight Away All Your Fears" Choose appropriate titles for your roleplays.

The Subject bar doesn't go through spellcheck, so it's important to make sure everything is spelled correctly. I often don't even bother clicking on the thread if I see that the title is misspelled.

Every good roleplay needs a plot. Try and avoid plots which only revolve around one or two different characters. Also, a little imagination goes a long way. If you see three high school roleplays, DON'T MAKE ANOTHER ONE. Chances are, anyone who's looking to roleplay that genera, has already joined and you may not get many participants.

Read over your work carefully! Check for both spelling and grammar mistakes. It bothers me so much when people don't spellcheck their work. It's not too hard. Download Firefox, which is better than IE anyway, and if something is misspelled, it will be underlined by a red line. If you can't download an internet browser with spellcheck, find a spellchecker online. It takes about all of ten seconds.

[b]Character Skellys[/b]
Normally, Skellys are created according to personal taste. Some like pictures for appearances, while others like typed descriptions better. The thing with Skellys is, to try and be specific. Some like a nice thick paragraph about personalities, while some just leave it out completely.

Do you want first and last names? Nicknames? What's the range of ages that you'll allow? Anime pictures, or photographs?

The more specific you are, the easier it will be for the players to fill out the skelly. (Also, try and keep them short and sweet. It gets rather tiring if you have to read fifteen skellys, which each have at least two paragraphs per sentence.)

Rules may vary depending on who creates the RP. I am completely fine with whatever pairings, (MxM, MxF, FxF) but I know that some creators are not. Be sure write down what you will and will not allow. It's also nice if you're not a buttface about it.

If you want to make sure they've read the rules, it's also helpful to put something along the lines of, "Put a smiley face in your post to prove you've read the rules" in the list.

[b]Turning People Away[/b]
I've actually only had to do this once, or twice, but sometimes you put down LIT RP and someone sends you a writing sample with three sentences. Be nice about it. Use euphemisms. Maybe recommend some other RPs for them, so they don't feel so put out.

[b]Be Responsible![/b]
If it says in your rules, "No flooding" make sure it doesn't happen! Give out warnings and if flooding is, for some reason, unavoidable, then offer to write summaries for people.

Also, you can't quit your own RP. If something comes up and you can't post for awhile, make sure you tell the group. It's also nice if you have a co-creator, or friend you can put in charge while you're away.

Hopefully this guide was helpful.

Whipblade's picture
Joined: 21 Oct 2005


Cutekitty (ID#71775) From Guide to Role Playing
(used with Permission)

What is roleplaying?

Roleplaying is somewhat like playing pretend with a lot of people, but through writing about characters instead of playing with toys. For instance, instead of holding a doll and making it dance to indicate dancing, a roleplayer writes about the person and describes the action and the character through words. Also, elements of stories and writing are often applied, such as plots, suspense, romance, action- so it’s often a little more thought-out.

The following is an example of what a scene from a roleplay might look like:

(cutekitty2000's post:) The forest at night seemed quiet and peaceful, but at this time many nocturnal creatures crept about the trees and undergrowth. One of these creatures happened to be a silver she-wolf. Pointed ears rested on her head, swiveling warily towards every sound. Her black nose picked up the scent of a territory marker, and the lone wolf's yellow eyes held a brief flash of nervousness as she crossed the border.

Her muscles remained tense, her head and tail low, while she attempted to make as little sound as possible with each step. Judging from her size - which was average for a wolf - and her scent, this lithe creature was an adult female.

This female, by the name of Silverwind, had deserted the hierarchy of her pack in favor of the life of a loner. At the moment, she was trying to sneak across another pack's territory in order to put as much distance between herself and her old pack as possible.

She tensed as one of her large paws snapped a small twig; the quiet snap that resulted seemed as loud as a gunshot to her nervous ears. Silverwind curled her lip slightly, annoyed with herself. What if some other wolf had heard that?

(Other roleplayer's post:) Silverwind's fears had been valid. A massive, shaggy-furred, dark gray head turned towards the sound, deep amber eyes narrowing. That head belonged to the powerfully built body of a beta male, a loyal member of his alpha's pack.

The male, by the name of Eclipse, had been hunting for a midnight snack... until he heard the twig snap. He peered through the undergrowth, nose sniffing the air and detecting the scent of an unfamiliar wolf.

Eclipse crept towards the scent and, when he was only about five leaps away, surged forward towards the female. "Intruder!" he snarled. "What are you doing on my alpha's land?" He held his shaggy gray tail up high, the position of dominance.

(cutekitty2000's post:) Silverwind stiffened, thick silver hairs standing up along her spine and ears instinctively flattening. She had not wanted to run into a hostile wolf if she could avoid it, due to the possibility of getting badly injured in a fight.

However, she forced herself to remain upright and raise her tail in defiance. "My name is Silverwind, and I'm just passing through," she replied tensely, her fierce yellow gaze looking straight into the aggressive male's amber one.


AutoHits- AutoHits occur from assuming that when your character attacks, another character belonging to a different roleplayer will be hit and/or injured. This is a form of powerplaying. Example: She punched his face and then shoved him into the pool before storming off.
Chatspeak[/b]- Basically shortening words, like “ur” instead of “your”, or abbreviations such as “lol”.
Canon Character[/b]- This is a character created by someone else, NOT by the roleplayer- such as Ash from the Pokemon anime show.

[b]GodModding[/b]- Making your character invincible, unable to be hit, etc., particularly when it is unrealistic for them to avoid an attack. Let your character make mistakes and get hit once in a while to avoid this.
IC(in-character[/b])- Currently writing about the character, participating in the actual roleplaying. It can also mean that the character's personality is portrayed correctly (as in portraying a stubborn, wild character as stubborn and wild, not timid and mild)

[b]Illiterate-[/b] The opposite of “literate,” (as defined below), illiterate roleplays don’t demand much writing quality and allow incomplete sentences and grammar mistakes.
Literate- [/b]The technical definition may be along the lines of being able to read and write, but many roleplayers use this term to refer to those who show quality in their roleplaying posts. Quality traits include correct grammar and more than just a couple of sentences per post. The definition can vary slightly from person to person, but it almost always refers to AT LEAST the qualities I listed. Chat-speak, single-sentence posts, rule-breaking posts, numerous misspellings, etc. are usually frowned upon in roleplays labeled as “literate”.

[b]Mary/Gary Sue-[/b] These are characters that literally have no flaws and are “best” or “perfect”. They never make mistakes and are often combined with godmodding.

[b]OC- [/b]This is short for “original character,” a character not taken from another story or person but rather thought up by the roleplayer. These characters tend to be more common on the roleplaying boards here.

[b]OOC-[/b] This is short for “out of character,” and it means that the person is not directly participating in the actual roleplay at the moment but is making a sort of behind-the-curtains comment or question directed towards the other roleplayers of the thread. People sometimes use double-parentheses instead of this abbreviation when making such comments. It can also refer to the opposite of the other definition of IC; if someone, for instance, says a character is stubborn and wild but makes them act timid and mild in a scene, that would be OOC for that character.

[b]OP- [/b]This is short for “original post,” the post created by the creator of a thread.

[b]PowerPlaying[/b]- Controlling a character that doesn’t belong to you in ANY way, including auto-hits, is classified as powerplaying.

[b]Purple Prose-[/b] This is basically description that seems overly flowery and is largely over-use of comparisons, although it's still not necessarily that difficult to read and understand (according to Dr.Paine).

[b]RPG-[/b] This is short for "role-playing game."

[b]Script-Style-[/b] You’re probably not going to see much of this around, as it is not common on forums as far as I know, but in a script-style roleplay people do not type complete sentences. An example of a script-style post would be: Maple- *follows the mouse, tail-tip twitching, and then pounces*

[b]WolfSpeak-[/b] This is in a way like purple prose, although (according to Dr.Paine) there is a difference. It’s replacing words with completely different words that don't even mean the same thing, basically- for instance, constantly saying “columns” or “appendages” instead of “legs” and “daggers” instead of “teeth”. Wolf-speak is usually harder to understand than just saying “legs” and “teeth,” so it’s something you might want to avoid.
Dr.Paine's Explanation of Wolfspeak: [/b]"I'd like to say that in my years of role playing, wolf speak is seen as slightly different to purple prose. PP is just the overuse of adjectives and comparisons, while wolf speak is just replacing the words without giving more than the tiniest hint of what they're supposed to be. An example-

"Her eyes were like the grandest of sapphires, glowing brilliantly in the sun." - Purple prose.

"Her sapphires glowed in the brilliant sun." - Wolf speak. As you can see, the former is annoying but slightly understandable, while the latter is just confusing." (Thank you for your explanation, Dr. Paine!)

[u][b]Dos and Don’ts[/b][/u]

[b]Don’t[/b] charge into roleplaying on the Wajas forums without reading the Terms of Service, the Rules page, and the stickied threads at the top of this forum, and don’t disregard the rules they state, especially the ones regarding appropriate content.

[b]Do[/b] read the Terms of Service, Rules page, and forum stickies carefully and abide by the rules; ask a mod if you are uncertain about a rule. (Mods have bronze or silver feathers next to their usernames.)

[b]Don’t[/b] disregard or neglect to read the rules set by the creator of the roleplay.

[b]Do [/b]read the rules carefully, and join the roleplay only if you plan to obey them.

[b]Don’t [/b]argue with the creator of the roleplay if they decide to kick you out or tell you not to do something against their rules.

[b]Do[/b] accept the judgement of the creator without complaint- unless they’re telling you that you CANNOT leave the roleplay even if you want to.

[b]Don’t [/b]harass someone who leaves a roleplay or badger them to try to get them to either stay or rejoin.

[b]Do [/b]accept that if someone really wants to leave, they have the right to do so, and try to part on good terms.

[b]Don’t[/b] act snappish, rude, or lose your temper on the forums.

[b]Do[/b] keep civil fingers, give advice politely, and accept (or reject, if you must xD) advice calmly and politely.

[b]Don’t,[/b] oh PLEASE don’t, powerplay, godmod, or create a mary-sue/gary-sue. Many players don’t appreciate these three things, including me.

[b]Do[/b] create an intriguing character capable of making mistakes and getting hurt, and also avoid autohits, a common mistake made by many roleplayers.

[b]Don't[/b] join a roleplay and then never post again or leave without telling the creator of the roleplay.

[b]Do[/b] join a public roleplay only if you have time to post, and also tell the creator of the roleplay if you decide to leave.

[b]Do[/b] have fun! :D
[u]Basic Literacy Skills[/b][/u]

Here I shall share a short tutorial on how to improve your writing if you wish to participate in literate roleplays. I hope it’s helpful!

[b]First[/b] of all, give your character some interesting personality quirks and a flaw here and there. It adds spice to him/her. Also try to really portray their personality in your writing, and try to avoid making them do stuff that goes against their personality/character.

[b]Secondly,[/b] work on your grammar. Type complete sentences and try to avoid punctuation and spelling errors. Common mistakes include comma splices, mixing up “your” and “you’re,” typos, and sentence fragments (with the exception of dialogue, in which a character might naturally speak in fragments). Microsoft Word has a handy spell-check if your spelling is really… not top-notch, and Mozilla Firefox Web browser has built-in spell-check. (I would know; I use Mozilla Firefox myself. ^.^)

[b]Thirdly[/b], work on description. Use more vivid words. Instead of putting, “The ocean was blue,” put something like, “The sapphire-blue ocean water lapped gently at the sandy shore.” Much nicer with better imagery, isn’t it? Try to avoid wolfspeak, though- remember, ideal description is vivid but still CLEAR.

Here's an example of wolfspeak that will show you why it is hard to decipher (you remember the definition from the terminology section, right?): Nares flared as the beast raised her dial to the lune, taking in the accent of the darkness. Columns straightened as she rose, lowering her dial as she detected the tantalizing accent of lapin. She bared her daggers in anticipation of engorging the creature, water collecting in her jowls at the cranial action.

If I wrote in plain English, it would look like this: Nostrils flared as the she-wolf lifted her nose towards the moon, taking in the smells of the night. She lowered her nose and stood up as she detected the tantalizing scent of rabbit. She bared her teeth in anticipation of eating it, saliva already gathering in her mouth at the thought.

See how hard wolfspeak is to understand? That's why it's best to stick to plain English for the sake of clarity. You want your fellow roleplayers to actually know what you're talking about in your posts, right?

Description of motion, smell, touch, sound, and sight add to the atmosphere and not only give you more to post about but, if described concisely and vividly, make your posts more entertaining.

Also work on wording for action. Try not to get too wordy; pack a lot of power into concise, clear, descriptive words. One technique to eliminate wordiness is to try to eliminate some “to be” verbs and replace them with action verbs. For instance, instead of putting, “The chocolate-brown horse was chewing the sweet grass, and the mouthfuls were being ground up by her large white teeth,” put, “The chocolate-brown horse chewed the sweet mouthfuls of grass, grinding them with her large white teeth.” See the difference?

I hope this guide is useful to you readers, and remember, if you want me to add something I missed, feel free to post! :D